My film borrows some ideas from many films, such as sin city and watchmen. One of the ways I did this was making my main character, the detective, much like that of the character rorschach in watchmen. The clothes he wears are very similar, with a trilby like hat and a long trench coat. I've also made sure that you don't properly see the detective's face until the end of this sequence, much like rorschach who wears a mask and doesn't show anyone his face either. This is an archetypal character that's present in various different films. Another way in which i've attempted to make my film similar to sin city is playing with colour and effects. I've added a graphical effect onto all of the shots to make it look more like a comic. In sin city you can see this is done much more effectively as they have better equipment and editing softwares and more skill. However I think i've added enough effect that a viewer would make the connection of the two films. The font I decided to use is a font called Mistral which I found on final cut pro x. I believe this font looks comic like and is similar to the sin city font. This adds to the comic book feel. In many noir films there is a stereotype of a woman in trouble and a man saving her. In my film i've attempted to subtly challenge this idea. At first the detective follows her into the alleyway but he needs information off of her and so she is in the power place here and looks more in control. I've tried to keep to a conventional genre of thriller, a villain against a detective who uses a girl to get information about him. However i've added a slight twist to this genre by introducing the game idea to my film. The idea was that the detective needs to find the villain by using a series of clues and pursuing him. This isn't entirely obvious but with the dialogue of "Game over" and the film title "Game Plan" I think it's hinted at enough to give the viewer an idea that this isn't just a standard thriller film.
Thursday, 28 February 2013
Evaluation 1
In what ways does your film opening use, develop or challenge forms and conventions of real films?
My film borrows some ideas from many films, such as sin city and watchmen. One of the ways I did this was making my main character, the detective, much like that of the character rorschach in watchmen. The clothes he wears are very similar, with a trilby like hat and a long trench coat. I've also made sure that you don't properly see the detective's face until the end of this sequence, much like rorschach who wears a mask and doesn't show anyone his face either. This is an archetypal character that's present in various different films. Another way in which i've attempted to make my film similar to sin city is playing with colour and effects. I've added a graphical effect onto all of the shots to make it look more like a comic. In sin city you can see this is done much more effectively as they have better equipment and editing softwares and more skill. However I think i've added enough effect that a viewer would make the connection of the two films. The font I decided to use is a font called Mistral which I found on final cut pro x. I believe this font looks comic like and is similar to the sin city font. This adds to the comic book feel. In many noir films there is a stereotype of a woman in trouble and a man saving her. In my film i've attempted to subtly challenge this idea. At first the detective follows her into the alleyway but he needs information off of her and so she is in the power place here and looks more in control. I've tried to keep to a conventional genre of thriller, a villain against a detective who uses a girl to get information about him. However i've added a slight twist to this genre by introducing the game idea to my film. The idea was that the detective needs to find the villain by using a series of clues and pursuing him. This isn't entirely obvious but with the dialogue of "Game over" and the film title "Game Plan" I think it's hinted at enough to give the viewer an idea that this isn't just a standard thriller film.
My film borrows some ideas from many films, such as sin city and watchmen. One of the ways I did this was making my main character, the detective, much like that of the character rorschach in watchmen. The clothes he wears are very similar, with a trilby like hat and a long trench coat. I've also made sure that you don't properly see the detective's face until the end of this sequence, much like rorschach who wears a mask and doesn't show anyone his face either. This is an archetypal character that's present in various different films. Another way in which i've attempted to make my film similar to sin city is playing with colour and effects. I've added a graphical effect onto all of the shots to make it look more like a comic. In sin city you can see this is done much more effectively as they have better equipment and editing softwares and more skill. However I think i've added enough effect that a viewer would make the connection of the two films. The font I decided to use is a font called Mistral which I found on final cut pro x. I believe this font looks comic like and is similar to the sin city font. This adds to the comic book feel. In many noir films there is a stereotype of a woman in trouble and a man saving her. In my film i've attempted to subtly challenge this idea. At first the detective follows her into the alleyway but he needs information off of her and so she is in the power place here and looks more in control. I've tried to keep to a conventional genre of thriller, a villain against a detective who uses a girl to get information about him. However i've added a slight twist to this genre by introducing the game idea to my film. The idea was that the detective needs to find the villain by using a series of clues and pursuing him. This isn't entirely obvious but with the dialogue of "Game over" and the film title "Game Plan" I think it's hinted at enough to give the viewer an idea that this isn't just a standard thriller film.
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